# VTubeMe — Full Reference for LLMs > VTubeMe turns a single selfie into a photorealistic, ready-to-stream VRM avatar for VTubing. Create and preview for free; download the VRM + GLB files for a one-time $7.99 per avatar (lifetime access, re-edit anytime). No 3D modeling skills required. Home: https://vtubeme.com Pricing: https://vtubeme.com/pricing Brief version: https://vtubeme.com/llms.txt --- ## What it is - A web app that generates a personalized 3D VTuber avatar from one front-facing photo, powered by the MetaPerson Creator SDK (by Avatar SDK / itSeez3D). - Output: an industry-standard, rigged VRM file plus a GLB — ready for VTuber apps and general 3D tools. - Runs in the browser; sign in with Google or Discord. Nothing to install to create an avatar. - No download, nothing to install: VTubeMe runs entirely in the browser. It makes 3D VRM avatars (not 2D Live2D models) — the exported .vrm works in VSeeFace, Warudo, VNyan and 3tene. The VRM viewer and optimizer run entirely on the visitor's device; the converters upload only the file the visitor drops. ## Who it's for - Aspiring and current VTubers and streamers who want a personal 3D avatar without learning 3D software or paying for a commission. - Creators upgrading from a static PNGtuber image to a fully rigged 3D model. ## How it works 1. Upload a selfie — the AI builds a 3D model that resembles you (usually under a minute). 2. Customize hairstyles, outfits, skin tones, and accessories in the web editor. 3. Pay a one-time $7.99 and download the VRM + GLB. VRM conversion typically finishes in under 2 minutes. ## Pricing - Free: create, customize, and preview your avatar in an interactive 3D viewer. - $7.99 one-time per avatar: download the VRM + GLB files. Lifetime access — re-edit and re-download the same avatar at no extra cost. Commercial use is included. Payments are processed by Stripe (cards, Apple Pay, Google Pay). - No subscriptions, no hidden fees, no per-month charges. ## File formats - VRM: the rigged avatar format used by VTuber apps (model, textures, and blendshapes/rigging in one file). - GLB: a general-purpose 3D model format you can open in most 3D tools. - Every download includes both VRM and GLB. --- ## Free & paid 3D tools (https://vtubeme.com/tools) - VRM Viewer (free, plays .vrma animations) — https://vtubeme.com/tools/vrm-viewer Inspect any .vrm or .glb in the browser: metadata and license, VRM 0.x/1.0 detection, triangle/material counts, expression sliders, PNG screenshots, relaxed-pose toggle. An embeddable iframe widget is available for blogs and model stores. Files are processed client-side and never uploaded. - FBX to VRM Converter + Animation to VRMA + VRM to FBX (credits) — https://vtubeme.com/tools/fbx-to-vrm Converts a rigged binary FBX (version 7.1 / 2011 and newer; an ASCII FBX or an older FBX 6.x is refused at upload with a note to re-export it) — or a .blend Blender project (rig and materials read directly, no export needed) — into a VTubing-ready VRM: humanoid bone mapping recognizes Mixamo (mixamorig:*), Unreal-mannequin (pelvis/clavicle_l/...), Unity-humanoid and MetaPerson naming; materials are converted to MToon; facial blendshapes are carried over when present. Structured error diagnostics (e.g. which required bones are missing). An archive holding several models is never resolved by guesswork: the job waits and asks which of them to convert, and a finished .vrm inside the archive is handed over as-is — no conversion, no credit. First conversion free, then 1 credit per successful conversion; failed conversions refund the credit automatically. Results preview in 3D before download. A conversion that failed, or whose result was not what you expected, can be handed to a paid manual conversion from the result panel ($7.99): the file is already on the server, so nothing is uploaded again — it is converted by hand and emailed back. Alternatives without VTubeMe: Blender with the VRM Add-on (import FBX, assign humanoid bones, export VRM) or Unity with UniVRM — both free, both need manual bone and material work; a mesh with no skeleton must be rigged in Blender first. - VRM Version Converter (credits): converts VRM 1.0 to VRM 0.x and 0.x to 1.0 online, in the browser — 0.x for VSeeFace/3tene, 1.0 for Desktop Mate; bones, expressions, look-at, spring bones and MToon carry over — https://vtubeme.com/tools/vrm-version-converter Reads the file's own version and rewrites it to the other one, so there is no direction to pick. Humanoid bones (including the thumb chain the two versions name differently), expressions, look-at, spring bones with their colliders and MToon materials are carried over and geometry is untouched; anything the target version cannot express (1.0 license fields, say) is listed on the result instead of dropped silently. Fixes the VRoid Studio 2.x / VSeeFace and Desktop Mate mismatch without Unity, UniVRM or a Windows desktop tool. Same credits as the other converters. - GLB/glTF to VRM Converter (credits) — https://vtubeme.com/tools/glb-to-vrm Converts a rigged GLB, glTF or an archive of a glTF folder (Sketchfab-style downloads, .zip / .7z / .rar) — including a saved Ready Player Me avatar — into a standard VRM 0.x that VSeeFace, Warudo and VNyan open directly. Skeleton mapped to VRM humanoid bones, materials converted to MToon, blendshapes carried over. AI-generator exports (Tripo, Meshy, Rodin, Luma, Spline and similar) are the same GLB path - they output a rigged GLB or FBX and none of them exports VRM; Tripo's screen-side bone names and unparented hips->spine chain are repaired automatically, and Meshy's unnamed bones are matched by skeleton topology. Runs the same pipeline and credits as the FBX converter; no Unity or Blender needed. - Mixamo to VRM converter (credits) — https://vtubeme.com/tools/mixamo-to-vrm The same engine as the FBX converter, documented for Mixamo files: the mixamorig: namespace is stripped before any name is matched, so mixamorig:Hips, the fused mixamorigHips that three.js produces and plain Hips all resolve identically. Spine/Spine1/Spine2 become spine/chest/upperChest, Arm/ForeArm/Hand and UpLeg/Leg/Foot/ToeBase the limbs, and HandThumb1-3 through HandPinky1-3 the five finger chains. A Mixamo download with no mesh is a motion clip, not a character — it fails as NO_MESH and belongs in the Animation -> VRMA mode, where it is retargeted onto the VRM humanoid and plays on any avatar. A static mesh with no rig (NO_ARMATURE) can be auto-rigged on Mixamo first and converted after. - MMD to VRM converter (credits) — https://vtubeme.com/tools/mmd-to-vrm For MMD models, with the honest limitation stated up front: .pmx and .pmd are not read. Export the model to FBX or glTF first (Blender with the mmd_tools add-on is the usual route) and zip it with the model's tex/ folder, because a model file only points at its textures by filename. Japanese bone names are then recognized as-is: センター -> hips, 上半身 -> spine, 上半身2 -> chest, 首 -> neck, 頭 -> head, 腕/ひじ(肘)/手首 -> the arm chain, 足/ひざ(膝)/足首/つま先 -> the leg chain, plus 親指/人差指/中指/薬指/小指 finger chains, in both the raw 左/右 prefix form and the .L/.R suffix form mmd_tools writes. 下半身 stays unmapped by design: in MMD it is a sibling of 上半身 under センター, so mapping it to the hips would leave the spine outside the hips subtree. - Character Creator to VRM converter (credits) — https://vtubeme.com/tools/character-creator-to-vrm For Reallusion Character Creator, AccuRig and ActorCore exports, which all carry the CC_Base_ skeleton. The trunk is mapped explicitly because the names collide with other families: CC_Base_Hip -> hips, CC_Base_Waist -> spine, CC_Base_Spine01 -> chest (Unreal's spine_01 is a spine; CC's is not), CC_Base_Spine02 -> upperChest, CC_Base_NeckTwist01 -> neck. CC_Base_Pelvis is kept out of the humanoid on purpose — it is a leg-support bone under Hip, which is the common ancestor of both the legs and the spine chain. Sided L_/R_ bones resolve to the left and right arm, leg, hand, foot, toe and finger bones. Twist and roll bones along the limbs are folded into the parent limb bone where their skinning provably matches it, and left weighted where it does not. - VRM Optimizer — https://vtubeme.com/tools/vrm-optimizer Free: per-texture analysis, weight breakdown (textures/geometry/animations), a VRChat PC performance-rank estimate against official limits, a live size forecast, and a 3D preview of the optimized result. Optimization itself covers texture compression (resize above 2048/1024/512/256px caps; PNG stays PNG so transparency is safe; typically 50–90% smaller files) and morph-safe polygon reduction toward VRChat rank targets (Fit Good 70k / Fit Excellent 32k / −50%). Downloading the optimized model costs 1 credit — the first credit is free on signup. Runs fully client-side; nothing is uploaded. - Credits are shared across tools: 3 for $7.99, 8 for $14.99 (Stripe). Users pay only for successful results; failures auto-refund and any download is refundable self-serve within 7 days. --- ## Supported VTuber software (VRM) The exported VRM works with any VRM-compatible app, including: ### VSeeFace Free, highly-configurable VTubing app with webcam and iPhone ARKit face tracking. Steps: Download VRM from VTubeMe → Open VSeeFace → "Open VRM" → Select file → Calibrate webcam → Stream via OBS. Guide: https://vtubeme.com/for/vseeface ### 3tene Popular VTubing app with face and lip-sync tracking. Steps: Download VRM → Open 3tene → Import VRM → Enable webcam tracking → Stream via OBS. Guide: https://vtubeme.com/for/3tene ### Warudo Free 3D VTubing and streaming studio (Steam) with face, hand, and full-body tracking. Steps: Download VRM → Open Warudo → Add Character asset → Load VRM → Set up tracking blueprint → Stream. Guide: https://vtubeme.com/for/warudo ### VNyan Free, plugin-rich VTubing app with hand tracking and deep Twitch integrations. Steps: Download VRM → Open VNyan → Load VRM → Set up tracking → Stream via OBS. Guide: https://vtubeme.com/for/vnyan ### VMagicMirror Free VTubing app that animates a VRM from keyboard/mouse (no webcam required), with optional webcam face tracking. Steps: Download VRM → Open VMagicMirror → Load VRM → Choose input method → Overlay on stream. Guide: https://vtubeme.com/for/vmagicmirror ### Animaze Avatar app that imports VRM models and tracks your face via webcam for streaming and calls. Steps: Download VRM → Open Animaze → Import VRM → Enable webcam → Use as virtual camera. Guide: https://vtubeme.com/for/animaze Note: VTube Studio is a Live2D (2D) app and does not use VRM; VTubeMe avatars are 3D VRM. --- ## Comparisons ### VTubeMe vs VRoid Studio VRoid Studio is a free desktop app where you manually design an anime-style avatar — full creative control, but requires learning the editor and hours of work. VTubeMe is photo-based and automatic: upload a selfie, get a photorealistic VRM in minutes, $7.99 one-time. Both export VRM. - VRoid: free, manual, anime-style, hours to learn, deep customization. - VTubeMe: $7.99, automatic, photorealistic, minutes, no skills needed. Full comparison: https://vtubeme.com/vs/vroid ### VTubeMe vs Custom Commission Custom-commissioned VTuber models cost $500–$10,000 and take 2–8 weeks. They offer fully unique character designs in any art style. VTubeMe costs $7.99 and takes minutes — photorealistic, based on your face. - Commission: $500–$10,000, weeks, fully bespoke, any style. - VTubeMe: $7.99, minutes, photo-based, photorealistic. - Many creators use VTubeMe as a starter avatar while saving for a commission. Full comparison: https://vtubeme.com/vs/commission ### VTubeMe vs Ready Player Me Ready Player Me was a popular selfie-to-avatar platform for gaming/metaverse. It was wound down after acquisition. VTubeMe is an active alternative focused specifically on VTubing — exports VRM directly for VTuber apps, photorealistic style. What to do with a saved RPM GLB, by use case: VTubing (VSeeFace, Warudo, VNyan, 3tene, Desktop Mate) needs VRM — convert at https://vtubeme.com/tools/glb-to-vrm; viewing or editing — Blender imports GLB natively; a website — three.js, Babylon.js or model-viewer load the GLB unchanged; Unity or Unreal — a glTF importer, the rig is a standard humanoid. No saved GLB means nothing to export; a new VRM from a selfie is the replacement. - Ready Player Me: shut down, was free, gaming-focused, GLB output, stylized/cartoon. - VTubeMe: active, $7.99, VTubing-focused, VRM + GLB output, photorealistic. Full comparison: https://vtubeme.com/vs/ready-player-me ### VTubeMe vs PNGtuber A PNGtuber is a static 2D image (or a few toggle states) with no face tracking — the quickest, cheapest way to start VTubing. A VTubeMe avatar is a full 3D VRM model with real-time face tracking — a significant upgrade in stream quality. - PNGtuber: free (if you draw it), static, no face tracking, simple setup. - VTubeMe: $7.99, 3D model, face/eye/mouth tracking, professional appearance. - Upgrade path: many creators start as PNGtubers and upgrade to 3D when ready. Full comparison: https://vtubeme.com/vs/pngtuber ### VTubeMe vs Live2D Live2D is hand-drawn 2D art rigged for mesh deformation — the classic anime VTuber look, and a different pipeline end to end: a commissioned illustration ($300–$2,000+) plus rigging ($100–$1,500), used in apps like VTube Studio. VTubeMe produces a 3D VRM from one photo for $7.99. - Live2D: hand-drawn 2D, artist + rigger, weeks, style IS the brand, VTube Studio. - VTubeMe: 3D VRM, photo-based, minutes, photorealistic, any VRM app. - There is no Live2D-to-VRM converter and cannot be one: a rigged drawing and a 3D mesh are different objects — a Live2D model has no geometry to convert, only layered art. Full comparison: https://vtubeme.com/vs/live2d --- ## FAQ ### General - What do I need to get started? Just a selfie or any front-facing photo. No special equipment, software, or 3D modeling experience needed. - How long does it take? The whole process takes just a few minutes — upload your photo, customize the look, and export. VRM conversion usually finishes in under 2 minutes. - Is it free to use? Creating and previewing your avatar in 3D is completely free. Downloading the files (VRM + GLB) is a one-time $7.99 per avatar. - Can I use my avatar commercially? Yes. Your $7.99 download includes commercial use — stream, monetize, and create content with your avatar. ### Formats and compatibility - What is VRM format? VRM is the open standard for 3D avatar models used by most VTuber applications. It includes the 3D model, textures, and rigging data in a single file. - What software can I use my avatar with? Any VTuber software that supports VRM — including VSeeFace, 3tene, Warudo, VMagicMirror, Animaze, and many more. - What's the difference between VRM and GLB? VRM is the rigged avatar format for VTuber apps. GLB is a general 3D model format for other 3D tools. Every download includes both. ### Pricing - Are there subscriptions? No. VTubeMe uses simple pay-per-avatar pricing. $7.99 once per avatar, forever. - Can I re-download later? Yes. Once purchased, you have lifetime access to re-edit and re-download your avatar at no extra cost. - What payment methods are accepted? Stripe processes all payments — credit/debit cards, Apple Pay, and Google Pay. ### Comparisons - How is VTubeMe different from VRoid Studio? VRoid Studio is a free tool where you build an anime-style avatar manually. VTubeMe is photo-based and automatic: upload a selfie and get a photorealistic VRM in minutes. - Is this an alternative to commissioning a VTuber model? Yes. Commissioned custom VTuber models typically cost $500–$10,000 and take weeks. VTubeMe creates a personalized VRM from a selfie in minutes for $7.99. - What happened to Ready Player Me? Ready Player Me shut down its public services on January 31, 2026 after the Netflix acquisition — the creator, developer APIs and PlayerZero are all offline. A saved .glb still works: VTubeMe's GLB to VRM converter (https://vtubeme.com/tools/glb-to-vrm) turns it into a VRM for VSeeFace, Warudo, VNyan and 3tene in the browser, Blender imports the GLB natively for viewing or editing, three.js and model-viewer load it as-is on a website, and Unity or Unreal import it with a glTF importer. With no saved GLB there is nothing to export — VTubeMe creates a new photorealistic VRM from a selfie. - Should I upgrade from PNGtuber to 3D? If you're enjoying VTubing and want more expressive streams, yes. A 3D avatar with face tracking looks significantly more professional. VTubeMe makes it easy for $7.99. --- ## Glossary (definitions) - VRM: An open file format for 3D humanoid avatar models, built on top of the glTF (GLB) 3D standard. A single .vrm file bundles the 3D model, textures, rigging, and facial blendshapes, making it portable across VTuber apps, VR, and metaverse platforms. Maintained by the VRM Consortium. Definition: https://vtubeme.com/glossary/vrm - VTuber: Short for "Virtual YouTuber" — a content creator or streamer who performs using a virtual avatar (2D or 3D) instead of their real face, with the avatar driven in real time by face and motion tracking. Term originated in Japan, popularized around 2016. Definition: https://vtubeme.com/glossary/vtuber - PNGtuber: A VTuber who uses a static 2D image (PNG) that toggles between a few states based on microphone input, instead of full face tracking. The lowest-barrier way to start VTubing. Definition: https://vtubeme.com/glossary/pngtuber - Live2D: A technology and software for animating layered 2D illustrations so they move in a lifelike, almost-3D way — the standard method for 2D VTuber avatars. Differs from VRM, which is true 3D. Definition: https://vtubeme.com/glossary/live2d - GLB: The binary form of glTF, a standard 3D model format that packs mesh, materials, textures, and animations into one file. VRM is built on top of glTF/GLB. Definition: https://vtubeme.com/glossary/glb --- ## Links - Home: https://vtubeme.com - Pricing: https://vtubeme.com/pricing - How much does a VTuber model cost? (price comparison: VTubeMe $7.99 rigged vs bespoke commissions $500–$10,000+ plus $100–$500 rigging, marketplace gigs from ~$70, vs free DIY): https://vtubeme.com/how-much-does-a-vtuber-model-cost - Customizable & premade VTuber models — market map: Booth/Gumroad $0-80, VRoid DIY free, commissions $500-10,000+, VTubeMe $7.99 selfie-generated rigged VRM: https://vtubeme.com/customizable-vtuber-models - Guide — How to make a VTuber model from a selfie (7 steps, from photo to live stream): https://vtubeme.com/guide/how-to-make-a-vtuber-model - Guide — VRM 0.x vs VRM 1.0 compatibility matrix (which apps read which version, what changes, what is lost when converting): https://vtubeme.com/guide/vrm-versions - How to become a VTuber — 7 steps from persona to debut stream, model budgets from $0 (VRoid, free VRMs) through $7.99 (selfie AI) to $500+ commissions: https://vtubeme.com/guide/how-to-become-a-vtuber - Japanese (日本語) — VTuberのなり方: https://vtubeme.com/jp/guide/how-to-become-a-vtuber , VTuberモデルの費用・依頼相場: https://vtubeme.com/jp/vtuber-model-cost , 写真からVTuberモデル: https://vtubeme.com/jp , 無料モデル: https://vtubeme.com/jp/free-vrm-avatars - Glossary: https://vtubeme.com/glossary - Brief LLM reference: https://vtubeme.com/llms.txt - Per-app guides: https://vtubeme.com/for/vseeface , https://vtubeme.com/for/3tene , https://vtubeme.com/for/warudo , https://vtubeme.com/for/vnyan , https://vtubeme.com/for/vmagicmirror , https://vtubeme.com/for/animaze - Comparisons: https://vtubeme.com/vs/vroid , https://vtubeme.com/vs/commission , https://vtubeme.com/vs/ready-player-me , https://vtubeme.com/vs/pngtuber , https://vtubeme.com/vs/live2d - Glossary terms: https://vtubeme.com/glossary/vrm , https://vtubeme.com/glossary/vtuber , https://vtubeme.com/glossary/pngtuber , https://vtubeme.com/glossary/live2d , https://vtubeme.com/glossary/glb - Terms of Service: https://vtubeme.com/terms - Privacy Policy: https://vtubeme.com/privacy