# VTubeMe > VTubeMe turns a single selfie into a photorealistic, ready-to-stream VRM avatar for VTubing. Create and preview for free; download the VRM + GLB files for a one-time $7.99 per avatar (lifetime access, re-edit anytime). No 3D modeling skills required. Full reference (all comparisons, per-app guides, and extended FAQ): https://vtubeme.com/llms-full.txt ## What it is - A web app that generates a personalized 3D VTuber avatar from one front-facing photo, powered by the MetaPerson Creator SDK (by Avatar SDK / itSeez3D). - Output: an industry-standard, rigged VRM file plus a GLB — ready for VTuber apps and general 3D tools. - Runs in the browser; sign in with Google or Discord. Nothing to install to create an avatar. - No download, nothing to install: VTubeMe runs entirely in the browser. It makes 3D VRM avatars (not 2D Live2D models) — the exported .vrm works in VSeeFace, Warudo, VNyan and 3tene. ## Who it's for - Aspiring and current VTubers and streamers who want a personal 3D avatar without learning 3D software or paying for a commission. - Creators upgrading from a static PNGtuber image to a fully rigged 3D model. ## How it works 1. Upload a selfie — the AI builds a 3D model that resembles you (usually under a minute). 2. Customize hairstyles, outfits, skin tones, and accessories in the web editor. 3. Pay a one-time $7.99 and download the VRM + GLB. VRM conversion typically finishes in under 2 minutes. ## Pricing - Free: create, customize, and preview your avatar in an interactive 3D viewer. - $7.99 one-time per avatar: download the VRM + GLB files. Lifetime access — re-edit and re-download the same avatar at no extra cost. Commercial use is included. Payments are processed by Stripe (cards, Apple Pay, Google Pay). ## Supported apps and platforms The exported VRM works with any VRM-compatible app. Per-app setup guides: - VSeeFace — https://vtubeme.com/for/vseeface - 3tene — https://vtubeme.com/for/3tene - Warudo — https://vtubeme.com/for/warudo - VNyan — https://vtubeme.com/for/vnyan - VMagicMirror — https://vtubeme.com/for/vmagicmirror - Animaze — https://vtubeme.com/for/animaze - VRChat (social VR) — https://vtubeme.com/for/vrchat - Resonite (social VR) — https://vtubeme.com/for/resonite - ChilloutVR (social VR) — https://vtubeme.com/for/chilloutvr Notes: - VTube Studio is a Live2D (2D) app and does not use VRM; VTubeMe avatars are 3D VRM. - Resonite imports VRM natively (drag the .vrm into a session). - VRChat and ChilloutVR do NOT load .vrm directly — the model is converted in Unity with the platform SDK. On that path, set Project Settings → Quality → Skin Weights to "4 Bones": these avatars use 4 bone weights per vertex, and Unity's 2-bone default silently drops the extras and distorts the shoulders. This is the single most common cause of "deformed shoulders" reports. ## File formats - VRM: the rigged avatar format used by VTuber apps (model, textures, and blendshapes/rigging in one file). - GLB: a general-purpose 3D model format you can open in most 3D tools. - Every download includes both VRM and GLB. ## Free & paid 3D tools (https://vtubeme.com/tools) - VRM Viewer (free): inspect any .vrm/.glb in the browser — metadata, license, expressions, screenshots — and play .vrma (VRM Animation) files on any model, with built-in Idle and Walk animations. Embeddable widget available. https://vtubeme.com/tools/vrm-viewer - FBX to VRM Converter (credits): converts a rigged binary FBX (version 7.1 / 2011 and newer; an ASCII FBX or an older FBX 6.x is refused at upload with a note to re-export it) — or a .blend Blender project (rig and materials read directly, no export needed) — into a VTubing-ready VRM with humanoid bone mapping (Mixamo, Unreal-mannequin, Unity naming supported) and MToon materials — and converts Mixamo/FBX animations into .vrma (VRM Animation) clips that play on any VRM avatar. The same page also runs the reverse direction (VRM to FBX with rig, shape keys and embedded textures); the VRM 1.0 <-> 0.x version converter has its own page (https://vtubeme.com/tools/vrm-version-converter). An archive holding several models does not get one picked for it: the job waits and asks which one to convert, and a finished .vrm inside the archive is handed over as-is — no conversion, no credit. First conversion free; then 1 credit per successful conversion — failures auto-refund. A conversion that failed, or whose result was not what you expected, can be handed to a paid manual conversion from the result panel ($7.99): we open the file by hand and email the VRM back, with nothing to upload again. https://vtubeme.com/tools/fbx-to-vrm - GLB/glTF to VRM Converter (credits): converts a rigged GLB, glTF or an archive of a glTF folder (Sketchfab-style .zip, .7z or .rar) — including a saved Ready Player Me export — into a standard VRM that VSeeFace, Warudo and VNyan open directly; skeleton mapped to VRM humanoid bones, materials to MToon, blendshapes carried over. AI-generator exports (Tripo, Meshy, Rodin, Luma, Spline) take the same path: they output a rigged GLB or FBX and none of them exports VRM. Same credits as the FBX converter. https://vtubeme.com/tools/glb-to-vrm - VRM Version Converter (credits): converts VRM 1.0 to VRM 0.x and 0.x to 1.0 online, in the browser — 0.x for VSeeFace/3tene, 1.0 for Desktop Mate; bones, expressions, look-at, spring bones and MToon carry over — https://vtubeme.com/tools/vrm-version-converter - Mixamo to VRM converter (Mixamo FBX -> VRM, mixamorig: bones mapped including all five finger chains; a motion-only Mixamo FBX is not a model - that goes through Animation -> VRMA): https://vtubeme.com/tools/mixamo-to-vrm - MMD to VRM converter (exported MMD model -> VRM; Japanese bone names read as they are - センター, 上半身, 腕 - in both the 左/右 prefix and the mmd_tools .L/.R suffix shapes; .pmx is not read directly): https://vtubeme.com/tools/mmd-to-vrm - Character Creator to VRM converter (Reallusion CC, AccuRig and ActorCore FBX -> VRM; CC_Base_ bones mapped, limb twist bones folded into the parent where the skinning agrees): https://vtubeme.com/tools/character-creator-to-vrm - VRM Optimizer: texture compression (typically 50–90% smaller), morph-safe polygon reduction to VRChat rank targets (Fit Good 70k / Fit Excellent 32k) and a free PC performance-rank checker. Analysis and 3D preview are free; downloading the optimized model costs 1 credit (first credit free on signup). Everything runs client-side — files are never uploaded. https://vtubeme.com/tools/vrm-optimizer - Credits are shared across tools: 3 for $7.99 or 8 for $14.99; users only pay for successful results, with automatic refunds on failures and self-serve refunds within 7 days. ## How it compares - vs VRoid Studio: VRoid is free but you build an anime-style model manually. VTubeMe is photo-based and automatic — a photorealistic VRM from a selfie in minutes. Both export VRM. - vs commissioning a model: custom VTuber commissions typically cost $500–$10,000 and take weeks. VTubeMe is $7.99 and takes minutes. - vs Ready Player Me: Ready Player Me (a general avatar platform) shut down its public services on January 31, 2026 after the Netflix acquisition and never had native VRM export (it output GLB); a saved .glb still converts to VRM, and VTubeMe is a dedicated photo-to-VRM tool for VTubing that exports a standard .vrm directly. - vs PNGtuber: a PNGtuber is a static 2D image; VTubeMe gives you a fully rigged 3D model with face tracking. ## FAQ - Can you make a VTuber avatar from a photo? Yes — VTubeMe turns a single selfie/photo into a photorealistic 3D VRM VTuber avatar using AI, in minutes, with no modeling or rigging. - How do I make a realistic VTuber avatar? Upload a front-facing selfie to VTubeMe; an AI generates a photorealistic 3D VRM that resembles you. Unlike anime-style tools, VTubeMe specializes in realistic avatars. - Is VTubeMe an AI VTuber maker? Yes — it is an AI-powered VTuber avatar maker: upload a photo, get a ready-to-stream 3D VRM avatar. - How much does a VTuber avatar cost? VTubeMe is $7.99 one-time per avatar. For comparison: free DIY tools like VRoid Studio take hours; freelance marketplace gigs start at $10–$450 (median ~$70, 46 Fiverr listings, Aug 2026); bespoke commissioned 3D models run $500–$10,000+ and take weeks. - How do I export a VRM from Ready Player Me? Ready Player Me exported GLB, not VRM, and its creator shut down on January 31, 2026, so there is no export left to do. If you saved your RPM .glb, convert it directly to VRM in the browser with VTubeMe's GLB to VRM converter (https://vtubeme.com/tools/glb-to-vrm) — bones mapped to the VRM humanoid, materials to MToon, no Unity or Blender needed. If you never saved one, VTubeMe generates a native .vrm from a selfie in minutes. - Ready Player Me shut down — what should I use for my saved GLB? It depends where the avatar is going. For VTubing (VSeeFace, Warudo, VNyan, 3tene) it has to become a VRM — VTubeMe's GLB to VRM converter does that in the browser (https://vtubeme.com/tools/glb-to-vrm). To view or edit the model, Blender imports GLB natively; to show it on a website, three.js, Babylon.js or model-viewer load the GLB as-is; for Unity or Unreal, import it with a glTF importer. No GLB saved? Nothing is left to export — make a new VRM from a selfie. Full breakdown: https://vtubeme.com/vs/ready-player-me - What is the easiest VRM maker? For a photorealistic avatar with no 3D skills, VTubeMe is the fastest VRM maker — upload a selfie and it outputs a standard .vrm in minutes. VRoid Studio is a popular free VRM maker for hand-crafted anime-style avatars, but it takes longer to learn. - Where can I get free VRM avatars? VTubeMe offers a small set of ready-made VRM avatars you can download for free (both VRM and GLB) at https://vtubeme.com/free-vrm-avatars — free for personal and commercial VTubing use. Or generate one that looks like you from a selfie. - Is it free? Creating and previewing your own avatar is free; downloading it is $7.99 once per avatar. There are also a few ready-made avatars that are completely free to download at /free-vrm-avatars. - How do I convert an FBX to VRM? Use VTubeMe's online FBX to VRM converter (https://vtubeme.com/tools/fbx-to-vrm): upload a rigged binary FBX, it maps the skeleton to VRM humanoid bones (Mixamo/Unreal/Unity naming) and converts materials to MToon. First conversion is free; you can inspect the result in 3D before downloading. Alternatives without VTubeMe: Blender with the VRM Add-on (import FBX, assign humanoid bones, export VRM) or Unity with UniVRM — both free, both need manual bone and material work; a mesh with no skeleton must be rigged in Blender first. - Can I convert a Tripo or Meshy model to VRM? Yes, through the GLB/glTF converter (https://vtubeme.com/tools/glb-to-vrm) - AI generators export a rigged GLB or FBX and none of them exports VRM, so that is the step in between. Tripo rigs name their bones by the side of the screen rather than the side of the body, and the hips->spine chain sometimes arrives unparented; both are detected and repaired automatically. Meshy rigs are matched by skeleton topology because Meshy leaves its bones unnamed - with one honest caveat: some Meshy exports carry face weights on the arm bones, so moving an arm can drag part of the face along; the rig converts, that weight defect is in the source model. Rodin, Luma, Spline and the rest follow the same rule - a humanoid skeleton converts, a static mesh with no bones cannot become a VRM and has to be rigged first (Mixamo auto-rig is the free route). - Can I convert a PMX / MMD model to VRM? Not directly - VTubeMe's converter reads FBX, GLB, glTF, .blend and archives of a glTF folder (.zip, .7z, .rar), and .pmx is none of those. The working route: open the .pmx in Blender with the mmd_tools add-on, export the model as FBX or glTF, zip that export together with the model's tex/ folder (a model file only points at its textures by filename) and convert the .zip at https://vtubeme.com/tools/mmd-to-vrm. The Japanese bone names survive the detour and are recognized as-is: センター becomes the VRM hips, 上半身 the spine, 上半身2 the chest, 腕/ひじ/手首 the arm chain, 足/ひざ/足首/つま先 the leg chain, in both the 左/右 prefix form and the .L/.R suffix form mmd_tools writes. 下半身 is left unmapped on purpose - in MMD it is a sibling of 上半身 under センター, so mapping it to the hips would put the spine outside the hips subtree. - How do I convert a Mixamo character to VRM? Download it from Mixamo as FBX Binary with skin and convert it at https://vtubeme.com/tools/mixamo-to-vrm - the mixamorig: namespace is stripped before matching, so mixamorig:Hips, mixamorigHips and Hips all resolve, and the trunk, limbs and all five finger chains map to the VRM humanoid. A Mixamo download without a mesh is a motion clip, not a character: that converts through the Animation -> VRMA mode instead. - Can I convert a Character Creator / AccuRig / ActorCore character to VRM? Yes - all three ship Reallusion's CC_Base_ skeleton and convert at https://vtubeme.com/tools/character-creator-to-vrm. CC_Base_Hip becomes the VRM hips, CC_Base_Waist the spine, CC_Base_Spine01 the chest (it is a chest, not a spine), CC_Base_Spine02 the upper chest, CC_Base_NeckTwist01 the neck; L_/R_ bones resolve to the left and right limbs. CC_Base_Pelvis is deliberately left out of the humanoid - it is a leg-support bone under Hip. Limb twist/roll bones are folded into the parent limb bone where their skinning really matches it, and left alone where it does not. - How do I convert a Mixamo animation to VRMA? The same converter (https://vtubeme.com/tools/fbx-to-vrm) has an 'Animation → VRMA' mode: drop a Mixamo FBX or a .glb with a skeletal animation and it is retargeted onto the VRM humanoid, so the .vrma plays on any VRM avatar. - My VRoid Studio export will not open in VSeeFace (or Desktop Mate refuses my model) — why? The two VRM versions are not interchangeable: VRoid Studio 2.x writes VRM 1.0 and VSeeFace reads VRM 0.x only, while Desktop Mate's Custom Avatar Loader wants 1.0 and most models in circulation are 0.x. VTubeMe's VRM Version Converter (https://vtubeme.com/tools/vrm-version-converter) reads the file's own version and rewrites it to the other one in the browser, in seconds: humanoid bones (including the thumb chain the versions name differently), expressions, look-at, spring bones with colliders and MToon materials all carry over, and geometry is untouched. Going up to 1.0 is also possible for free in Unity with UniVRM; going down to 0.x otherwise needs Blender with a paid add-on. - How do I convert a VRM to FBX? The same converter (https://vtubeme.com/tools/fbx-to-vrm) has a 'VRM → FBX' mode: drop a .vrm and get a binary FBX with the full rig, blendshapes as shape keys and embedded textures — ready for Unity, Unreal or Blender. MToon anime materials become standard ones (an FBX format limitation), so re-apply toon shading in the target app. - How do I reduce a VRM's file size or improve my VRChat performance rank? VTubeMe's VRM Optimizer (https://vtubeme.com/tools/vrm-optimizer) compresses textures in the browser, shows which limits hurt your VRChat rank for free, and can reduce polygons to the 70k/32k rank targets without breaking blendshapes (1 credit per download, first free). - Which VRM version does VSeeFace need? VRM 0.x — VSeeFace opens .vrm files directly but supports the VRM 0.x standard only, so a VRM 1.0 file will not open at all (1.0 stores the avatar data under a different extension name, VRMC_vrm instead of VRM). VRoid Studio 2.x writes VRM 1.0, which is why its exports are refused; Desktop Mate's Custom Avatar Loader is the opposite and wants 1.0, and VMagicMirror's recent versions load both. Full matrix of which apps read which version, what changes inside the file (thumb chain naming, expressions bound to meshes vs nodes, spring bones, facing direction) and what is lost in each direction: https://vtubeme.com/guide/vrm-versions - Do I need 3D skills? No — just a selfie. - Can I use it commercially? Yes, commercial use is included. - What do I need to create one? A single front-facing photo. No webcam or special hardware to create the avatar. ## Links - Home: https://vtubeme.com - 3D tools (VRM viewer, FBX→VRM converter, VRM optimizer + VRChat rank checker): https://vtubeme.com/tools - Free VRM avatars (ready-made, free to download as VRM + GLB): https://vtubeme.com/free-vrm-avatars - Pricing: https://vtubeme.com/pricing - How much does a VTuber model cost? (price comparison, incl. rigging): https://vtubeme.com/how-much-does-a-vtuber-model-cost - Customizable & premade VTuber models — where to buy (Booth, Gumroad, commissions) vs generating one: https://vtubeme.com/customizable-vtuber-models - Guide — How to make a VTuber model from a selfie: https://vtubeme.com/guide/how-to-make-a-vtuber-model - Guide — VRM 0.x vs VRM 1.0 compatibility matrix (which apps read which version, what changes, what is lost when converting): https://vtubeme.com/guide/vrm-versions - Glossary (definitions of VRM, VTuber, PNGtuber, Live2D, GLB): https://vtubeme.com/glossary - Changelog (what shipped, dated): https://vtubeme.com/changelog - VTubing software compared (10 VRM apps — price, tracking, platform): https://vtubeme.com/for - Live2D vs 3D (VRM) — the format choice, costs of both, why no converter exists: https://vtubeme.com/vs/live2d - What is VRM? (the 3D avatar file format): https://vtubeme.com/glossary/vrm - What is a VTuber? (definition, history, how the tech works): https://vtubeme.com/glossary/vtuber - Japanese (日本語): https://vtubeme.com/jp — how to become a VTuber: https://vtubeme.com/jp/guide/how-to-become-a-vtuber — model cost and commission rates: https://vtubeme.com/jp/vtuber-model-cost — free models: https://vtubeme.com/jp/free-vrm-avatars - Terms of Service: https://vtubeme.com/terms - Privacy Policy: https://vtubeme.com/privacy ## Comparisons - vs VRoid Studio: https://vtubeme.com/vs/vroid - vs Custom Commission: https://vtubeme.com/vs/commission - vs Ready Player Me: https://vtubeme.com/vs/ready-player-me - vs Live2D: https://vtubeme.com/vs/live2d - vs PNGtuber: https://vtubeme.com/vs/pngtuber ## Individual free avatars (each page has a live 3D preview before download) - Nova (Teal sweater · relaxed casual) — https://vtubeme.com/free-vrm-avatars/nova - Kai (Short dark hair · colorful graphic tee) — https://vtubeme.com/free-vrm-avatars/kai - Sky (Purple jacket · layered look) — https://vtubeme.com/free-vrm-avatars/sky - Ember (Blue hoodie · relaxed fit) — https://vtubeme.com/free-vrm-avatars/ember