VTubeMe vs Ready Player Me

Ready Player Me shut down on January 31, 2026 — but if you saved your avatar as a .glb, it still works. VTubeMe turns that saved GLB into a working VRM for VSeeFace, Warudo, VNyan and 3tene, in the browser, no Unity or Blender. The rest of this page walks through what you can do with the file depending on where you want to use it, and what to do if you never saved one.

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Feature
VTubeMe
Ready Player Me
Status
Active and maintained
Shut down Jan 31, 2026 (Netflix acquisition)
Focus
VTubing (VRM avatars)
General metaverse / gaming avatars
Input
A selfie photo
A selfie photo
Style
Photorealistic (resembles you)
Stylized / cartoon
Output format
VRM + GLB
GLB (no native VRM)
VTuber app support
VSeeFace, Warudo, 3tene, VNyan, etc.
Required conversion for VTuber apps
Price
$7.99 one-time per avatar
Was free (with paid API)
Customization
Hair, outfits, accessories
Hair, outfits, accessories
Commercial use
Yes, included
Depended on license terms

What to use for your saved Ready Player Me GLB

The creator is offline, but the file you downloaded is an ordinary glTF binary and still opens everywhere. What you should use depends on where the avatar is going.

VTubing and streaming (VSeeFace, Warudo, VNyan, 3tene, Desktop Mate): these apps read VRM, not GLB, so the file has to be converted. Drop it into VTubeMe's GLB to VRM converter in the browser — the RPM skeleton is mapped onto the VRM humanoid bones, ARKit-style blendshapes carry over, materials become MToon, and you preview the result in 3D before downloading. Your first conversion is free, and a rig that cannot be mapped refunds itself.

Viewing or editing the model: Blender imports GLB natively (File → Import → glTF 2.0), which is the route if you want to touch the mesh, weights or textures. For a quick look at the rig and textures without installing anything, our free VRM Viewer at /tools/vrm-viewer opens .glb files too, in the browser.

On your own website: no conversion needed. The GLB loads as-is in three.js (GLTFLoader), in Babylon.js, or in a <model-viewer> tag.

Unity or Unreal: import the GLB with a glTF importer — glTFast or UniVRM's glTF import on the Unity side, the built-in glTF importer in Unreal. The rig is a standard humanoid, so Unity's Humanoid rig type works.

No GLB saved: the creator is offline, so there is nothing left to export. The way forward is a new avatar — VTubeMe creates a photorealistic VRM from one selfie, already rigged with blendshapes.

Convert your Ready Player Me GLB to VRM →

Ready Player Me is shut down — what happened?

On December 19, 2025, Netflix announced it had acquired Ready Player Me, the Estonian avatar platform used by 25,000+ developers. On January 31, 2026, Ready Player Me shut down its public services — the online avatar creator, developer APIs, and PlayerZero. The technology now lives on only inside Netflix's own gaming platform.

In practice this means: you can no longer create a Ready Player Me avatar, log into the creator, or export anything from the platform. Apps that embedded RPM avatars are migrating to other pipelines.

If you're here because you wanted an RPM avatar for VTubing, you have two paths. If you saved a GLB before the shutdown, convert it to VRM in your browser with our GLB to VRM converter — the RPM skeleton is mapped to the VRM humanoid standard and materials become MToon, no Blender needed. If you don't have the file, the replacement is a tool that does what RPM did (selfie → 3D avatar) but outputs VTuber-ready VRM natively: VTubeMe turns one photo into a rigged .vrm + GLB in a few minutes, $7.99 one-time.

Can you export a VRM from Ready Player Me?

Short answer: not directly. Ready Player Me avatars export as GLB (glTF), not as VRM. GLB is a general-purpose 3D format — it carries the mesh, textures, and skeleton, but not the VTuber-specific data that VRM adds on top: a standardized humanoid bone map, facial blendshapes for lip-sync and expressions, and look-at (eye-tracking) behavior. That's why dropping a raw RPM GLB into VSeeFace, Warudo, or 3tene doesn't 'just work' the way a real VRM does.

If you saved a GLB before the shutdown, that gap is now closed in the browser: drop the file into our GLB to VRM converter and it maps the RPM skeleton onto the VRM humanoid bones, converts materials to MToon and carries the facial blendshapes over. The result loads in VSeeFace, Warudo and VNyan. The manual route still exists — Blender with the VRM Add-on for Blender, mapping bones and blendshapes by hand — but it costs an afternoon instead of a minute.

If you never exported a GLB, there is nothing left to convert — RPM's creator is offline. The replacement is a tool that outputs VRM natively: VTubeMe turns a single selfie into a standard .vrm (plus a GLB) in minutes, already rigged, with blendshapes and look-at.

How to get a Ready Player Me avatar into VRM format

Ready Player Me only ever exported GLB, so a saved avatar needs converting. There are two ways, and the browser one is new.

In the browser (recommended): open the GLB to VRM converter, drop your .glb — or the whole ZIP if the export came with a textures folder — and it maps the skeleton onto the VRM humanoid rig, converts materials to MToon and keeps the blendshapes. You preview the result in 3D before downloading, and a rig that cannot be mapped refunds itself. Your first conversion is free.

By hand (free, slow): in Blender, install the VRM Add-on for Blender — UniVRM is the Unity package, not the Blender one — import the GLB, assign the humanoid bones, fill in the VRM metadata, build the blendshapes for blinking and lip-sync, add spring bones for hair and cloth, then export as .vrm and test it. The Unity route uses UniVRM instead. Either way, expect an afternoon of trial and error.

No GLB saved? Then there is nothing to convert, and the faster path is a fresh avatar: upload one selfie, tweak hair, outfit and accessories, and download a standard .vrm (plus a GLB) already rigged with blendshapes and look-at. It loads straight into VSeeFace, Warudo, 3tene, VNyan and any other VRM app — no Blender, no bone mapping, no exporter settings.

Open the GLB to VRM converter →

Choose VTubeMe if…

  • You need an active, maintained avatar platform.
  • You want a VRM file that works directly in VTuber software.
  • You want a photorealistic avatar that looks like you, not a cartoon.
  • You're specifically creating an avatar for VTubing and streaming.

Choose Ready Player Me if…

  • Ready Player Me is no longer available for new avatars.
  • If you have an existing RPM avatar, you may still use it — but new creation is not possible.

VTubeMe vs Ready Player Me — FAQ

Ready Player Me shut down — what should I use for my saved GLB?
It depends on where the avatar is going. For VTubing in VSeeFace, Warudo, VNyan or 3tene the file has to become a VRM — VTubeMe's GLB to VRM converter does that in the browser, mapping the RPM skeleton onto the VRM humanoid bones and carrying the blendshapes over. To view or edit the model, Blender imports GLB natively, and our free VRM Viewer opens .glb for a quick look. To show it on a website the GLB needs no conversion at all (three.js, Babylon.js, model-viewer), and for Unity or Unreal you import it with a glTF importer.
Can I still use my Ready Player Me avatar?
Yes, if you saved the .glb file — it is an ordinary glTF model and nothing about the shutdown breaks it. What is gone is the platform: you cannot log into the creator, create a new avatar, or re-export an old one, and the developer APIs are offline too. The saved file still loads in Blender, three.js, Unity and Unreal, and converting it to VRM makes it work in VTuber apps as well.
How do I convert a Ready Player Me GLB to VRM?
Three steps in the browser: open VTubeMe's GLB to VRM converter, drop in your .glb (or the whole ZIP if the export came with a textures folder), and download the .vrm once the 3D preview looks right — the RPM skeleton is mapped onto the VRM humanoid bones, blendshapes carry over and materials become MToon. Your first conversion is free and a rig that cannot be mapped refunds itself. The manual route also exists: Blender with the VRM Add-on for Blender, assigning humanoid bones and blendshapes by hand, which takes an afternoon.
How do I export a VRM from Ready Player Me?
Ready Player Me exported GLB, not VRM, and its creator is offline, so there is no export left to do. If you saved a GLB, VTubeMe's GLB to VRM converter turns it into a standard .vrm in the browser — bones mapped to the VRM humanoid, materials converted to MToon, no Blender or Unity involved. If you did not save one, VTubeMe generates a native .vrm from a selfie in minutes.
Can I convert a Ready Player Me avatar to VRM?
Yes — drop the RPM GLB into VTubeMe's GLB to VRM converter and it handles the humanoid bone mapping and MToon material conversion for you, in the browser, with a 3D preview before you download. The manual alternative is Blender with the VRM Add-on for Blender, which works but takes an afternoon.
Is Ready Player Me still available?
No. Ready Player Me shut down its public services on January 31, 2026, following the Netflix acquisition announced in December 2025. The avatar creator, developer APIs, and PlayerZero are all offline. VTubeMe is an active alternative for creating 3D avatars from selfies.
What happened to Ready Player Me?
Netflix acquired Ready Player Me in December 2025 and closed the public platform on January 31, 2026, keeping the technology for its own gaming ecosystem. Existing avatars can't be re-exported, and no new avatars can be created. If you need a selfie-based 3D avatar for VTubing now, VTubeMe generates a native VRM + GLB from one photo.
Can I use VTubeMe instead of Ready Player Me?
Yes. VTubeMe creates a photorealistic 3D avatar from a selfie, similar to what Ready Player Me offered. The key difference: VTubeMe exports VRM files specifically for VTuber software (VSeeFace, Warudo, 3tene), while RPM was focused on gaming and metaverse apps.
Does VTubeMe export GLB like Ready Player Me did?
Yes — every VTubeMe download includes both a VRM (for VTuber apps) and a GLB (for general 3D tools). Ready Player Me primarily exported GLB only.
How does pricing compare?
Ready Player Me was free for individual use (with a paid API for developers). VTubeMe charges $7.99 once per avatar download, with commercial use included and lifetime re-edit access.

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