Free 3D avatar tools

Browser-based utilities for VRM and 3D avatar files. Everything runs locally — your models never leave your browser.

Which one do you need?

All of these work on the same kind of file but solve different problems. Find the row that matches what you are actually stuck on.

Common questions

Do my files get uploaded?

The viewer and the optimizer run entirely in your browser — the model is never sent anywhere. The FBX converter is the exception: conversion runs Blender on our server, so that file is uploaded, converted and handed back.

What costs money and what doesn't?

The viewer is free and unlimited. In the optimizer, analysis, the VRChat rank checker and previewing results are free; downloading the optimized model costs 1 credit. FBX conversion costs 1 credit per successful conversion. Your first credit is free on signup; packs of 3 for $7.99 or 8 for $14.99 are shared between the two tools.

Why did my FBX fail to convert?

Almost always because the file has no skeleton. A static mesh cannot become a rigged VRM: the format requires humanoid bones — hips, spine, head, arms and legs. We check for them in your browser before the upload starts, so you find out before spending anything. Mixamo, Unreal, Unity and MetaPerson bone naming are all recognised.

A conversion failed. Was I charged?

No. Failures are not charged, and a credit spent on a conversion that then failed is returned automatically.

Which formats and VRM versions are supported?

The viewer opens VRM 0.x, VRM 1.0 and plain .glb. The converters take rigged FBX, GLB, glTF or a ZIP of a glTF folder, and output VRM 0.x, which every major VTubing app reads. The optimizer works on VRM files.

Need an avatar to begin with?

Turn a selfie into a photorealistic, VTubing-ready VRM avatar in minutes — or download a free VRM avatar to start right now. Not sure where the file goes next? See the VTubing software comparison.

Create my avatar