Free online FBX viewer
Drop an .fbx — with its texture folder if the images sit beside it. Embedded textures open as they are, Mixamo clips play, and nothing is uploaded: rendering happens in your browser.
Textures inside the file, and textures beside it
An FBX stores its images one of two ways. Exported “embedded”, they travel inside the file and the model opens textured with nothing else to do. Exported the other way, the file only names them — body.png, hair.png — and those images arrive in a folder next to it. Select them together with the model, or drop the whole folder: the viewer matches them by filename. A model whose textures were never sent renders in flat grey, which is the file being incomplete rather than the viewer failing.
Animation, as the file authored it
A Mixamo download carries one clip; a character exported from Blender or Maya can carry several. Either way they are listed by name once the file loads, and play on the file's own skeleton at quarter to double speed. Nothing is retargeted here — a clip made for one skeleton will not drive another, which is a job for the converter and a VRM.
Honest limits: the binary FBX of 2011 and later opens, the old ASCII dialect and FBX 6.x do not. Materials come through as the file describes them, which for a game rip can mean flat colour where the original had a shader graph.
Frequently asked questions
My FBX opens but everything is grey. Where are the textures?
An FBX either carries its images inside itself or points at files beside it. The embedded kind opens textured with no extra steps. The other kind needs those images selected together with the model, or the whole folder dropped on the viewer — the same way a Sketchfab download arrives, with the .fbx and a textures folder next to it.
Does it play Mixamo animations?
Yes. A Mixamo download is one clip per file, and that clip is listed by name once the file loads; pick it to play, with a speed slider from ¼× to 2×. The clip runs on the file's own skeleton exactly as authored — nothing is retargeted, so a clip downloaded for one character will not play on another here.
Is my file uploaded anywhere?
No. Rendering happens in your browser with WebGL; the file is read from your disk and never sent to a server. The only network requests are for the viewer's own code. You can go offline after the page loads.
Which FBX versions open?
The binary FBX written by Blender, Maya, 3ds Max, Mixamo and Character Creator — version 7.1 (2011) and newer. The much older ASCII dialect and FBX 6.x do not open; re-export from the program that made them, or run the file through the FBX to VRM converter, which reads more of them.
Can I turn this FBX into a VTuber avatar?
If it has a humanoid skeleton, yes: the FBX to VRM converter maps its bones to the VRM humanoid, converts the materials and hands back a .vrm for VSeeFace, Warudo, VNyan and VRChat. A static mesh with no bones has to be rigged first — Mixamo's auto-rigger is the free route.
What about OBJ, GLB or a zip?
Each has its own page: the OBJ viewer and the GLB / glTF viewer read those. A zip should be unpacked first, then the folder dropped here.
Want this model as a VTuber avatar?
A rigged FBX becomes a VRM in one step: bones mapped to the VRM humanoid, materials converted, ready for VSeeFace, Warudo, VNyan and VRChat. Other formats have their own pages — GLB / glTF and OBJ.
Convert FBX to VRM